Skip to content

Appendix D: Complete 43-Button Map & Quick Finder

D.1 How the 43 Buttons Are Organized on Your Keypad

The StackCalc SC-6 keypad is built for fast, comfortable thumb and finger movement, with every math tool grouped into three easy-to-find zones:

The StackCalc SC-6 in Its Custom-Fitted Protective Travel Pouch

D.1.1 Upper Math & Number Sense Zone (Rows 0–2, 6 Columns)

The top three rows of the keypad gather your advanced exploration tools into a 6-column grid—placing powers ([x²], [x³]), place value ([PV]), fraction towers ([a ᵇ/c], [g] [SIMP]), prime number theory ([GCF], [PRIME]), and data-detective tools ([Σ+], [IQR], [g] [x̄]) right beneath the daylight screen:

Row Col 0 Col 1 Col 2 Col 3 Col 4 Col 5
Row 0 [x²] [x!] [π] [x³] [PV] [$]
Row 1 [FDISP] [a ᵇ/c] [GCF] [PRIME] [x⇄y] [+/-]
Row 2 [FRQ] [RNG] [IQR] [Σ+] [N] [%]

D.1.2 Hands-On Math Modes & Stack Elevator Zone (Row 3)

Across the middle bridge of the calculator sits the double-wide [ENTER] key—spanning Columns 0 and 1 right under your left thumb—alongside your instant-launch visual studio keys ([🕒] Geared Clock, [▦] Ten-Frame, and [NUM] Stack View) and the [<-] backspace key:

Row Col 0 & 1 (Double-Wide) Col 2 Col 3 Col 4 Col 5
Row 3 [ENTER] [🕒] [▦] [NUM] [<-]

D.1.3 Lower Arithmetic & Geometry Zone (Rows 4–7, 5 Columns)

The bottom four rows use extra-wide 5-column spacing for fast, mistake-free digit entry (0–9), the four core operations (÷, ×, -, +) down the right edge, and the polyhedral dice key ([🎲]), shift latches ([f], [g]), and [C] (ON / [f] [?] Quiz) down the left edge:

Row Col 0 Col 1 Col 2 Col 3 Col 4
Row 4 [🎲] [7] [8] [9] [÷]
Row 5 [f] (f-Shift) [4] [5] [6] [×]
Row 6 [g] (g-Shift) [1] [2] [3] [-]
Row 7 [C] (ON) [0] [.] [≠] [+]

D.1.4 How the Three Labels on Every Button & Number-Pad Shortcuts Work

Look closely at any button on your SC-6 and you will spot up to three labels—plus a clever spatial pattern hidden across the number pad (1–9). The bold Primary Legend printed on the keycap face runs with a single tap. Tapping [f] once lights the ↰ indicator in the top-left corner of the screen and selects the upper-left [f] label on your next key press; tapping [g] once lights ↱ and selects the upper-right [g] label (and tapping the same shift key a second time cancels it if you change your mind).

Even the number pad (1–9 and -) is organized as a visual map so your fingers can find geometry builders and measurement conversions without hunting:

Number-Pad Zone Keys [f] Shift (Top-Left) [g] Shift (Top-Right) Why It Is Grouped This Way
Row 4: 2D & 3D Geometry Workbench 7, 8, 9 [f] [RECT], [f] [CIRC], [f] [PRISM] [g] [TRI], [g] [HYP], [g] [CONE] Moves left-to-right from flat rectangles/triangles (7) and circles/right triangles (8) to 3D prisms/cones (9)
Row 5: Everyday Weight, Distance & Volume 4, 5, 6 [f] [▸g], [f] [▸ft], [f] [▸mL] [g] [▸oz], [g] [▸mi], [g] [▸fl] Pairs grams/ounces (4), feet/miles (5), and milliliters/fluid ounces (6) across [f] (left) and [g] (right)
Row 6: Heavy Mass, Temperature, Length & Tanks 1, 2, 3, - [f] [▸kg], [f] [▸°C], [f] [▸cm], [f] [▸L] [g] [▸lb], [g] [▸°F], [g] [▸in], [g] [▸gal] Tapping [f] converts to Metric (kg, °C, cm, L); tapping [g] on the same key converts to U.S. Customary (lb, °F, in, gal)

D.2 The Complete 43-Key Directory & Chapter Guide

The table below catalogs every keycap position, primary legend, [f] and [g] shift combinations, grade band, and direct links to the chapters where each key is introduced and practiced:

Key & Grid Primary Key [f] Shift (Top-Left) [g] Shift (Top-Right) Grade Band & Chapter Guide
01 (R0, C0) [x²] [f] [√x] Root [g] [yˣ] Power Grades 5–6+ • Chapter 6: Square Area & Roots • Chapter 4: Powers
02 (R0, C1) [x!] [f] [nCr] Combinations [g] [nPr] Permutations Grades 6+ • Chapter 7: Counting Choices & Arrangements
03 (R0, C2) [π] [f] [e] Euler [g] [ˣ√y] Root Grades 5–6+ • Chapter 6: Circle Geometry & 3D Volumes
04 (R0, C3) [x³] [f] [10ˣ] Power of 10 [g] [LOG] Base-10 Grades 5–6+ • Chapter 6: 3D Cube Volumes • Chapter 3: Place Value Powers
05 (R0, C4) [PV] [f] [IP] Whole Part [g] [FP] Fraction Part Grades 3–4 • Chapter 3: Place Value Decomposition • Chapter 5: Whole & Fractional Parts
06 (R0, C5) [$] [f] [ALL] Full Digits [g] [RND] Round Grades 3–5 • Chapter 3: Currency & Place Value • Chapter 4: Rounding
07 (R1, C0) [FDISP] [f] [1/x] Reciprocal [g] [/c] Denominator Grades 3–5 • Chapter 5: Fraction Entry, Reciprocals & Fixed Denominators
08 (R1, C1) [a ᵇ/c] [f] [d/c] Improper [g] [SIMP] Simplify Grades 3–5 • Chapter 5: Mixed Numbers, Improper Fractions & Simplify
09 (R1, C2) [GCF] [f] [LCM] Multiple [g] [a:b] Ratio Grades 5–6 • Chapter 7: Number Theory GCF & LCM • Chapter 5: Ratios & Rates
10 (R1, C3) [PRIME] [f] [C.FAC] Common Factors [g] [FACT] Factor Tree Grades 5–6 • Chapter 7: Prime Studio & Factorization
11 (R1, C4) [x⇄y] [f] [R↓] Roll Down [g] [REP] Replicate Grades 3–4 • Chapter 2: Stack Swapping & Rolling • Chapter 4: Constant Repeat Skip-Counting
12 (R1, C5) [+/-] [f] [E] Exponent [g] [|x|] Absolute Value Grades 5–6 • Chapter 7: Signed Numbers & Absolute Value • Chapter 3: Big Numbers
13 (R2, C0) [FRQ] [f] [MED] Median [g] [MODE] Mode Grades 5–6 • Chapter 7: Frequency Tables, Median & Mode
14 (R2, C1) [RNG] [f] [MIN] Minimum [g] [MAX] Maximum Grades 5–6 • Chapter 7: Data Spread & Extremes
15 (R2, C2) [IQR] [f] [1Q] Quartile 1 [g] [3Q] Quartile 3 Grades 6+ • Chapter 7: Quartiles & Box Plots
16 (R2, C3) [Σ+] [f] [Σ-] Remove [g] [MAD] Mean Deviation Grades 4–6 • Chapter 6: Master Surface Area via Stats • Chapter 7: Mean Absolute Deviation
17 (R2, C4) [N] [f] [Σx] Total Sum [g] [x̄] Mean Average Grades 5–6 • Chapter 7: Sample Count & Fair-Share Mean
18 (R2, C5) [%] [f] [▸%] Decimal to % [g] [%CHG] % Change Grades 5–6 • Chapter 5: Percentages, Tips & Discounts
19 (R3, C0-1) [ENTER] [f] [LASTX] Last X [g] [SHOW] Full 15-Digit Grades 3–6 • Chapter 2: The Elevator Push • Chapter 4: Last Number Self-Check
20 (R3, C2) [🕒] [f] [▸HR] Decimal Hours [g] [▸HMS] Clock Time Grades 3–5 • Chapter 6: Planetary Geared Clock & Elapsed Time
21 (R3, C3) [▦] [f] [LINE] Number Line [g] [COUNT] Step Count Grades 3–5 • Chapter 3: Ten-Frame, Number Line & Number Rack
22 (R3, C4) [NUM] [f] [SCI] Scientific [g] [FIX] Fixed Decimals Grades 3–6 • Chapter 2: Numerical 4-Stack Mode • Chapter 3: Display Formats
23 (R3, C5) [<-] [f] [CSTK] Clear Stack [g] [CLΣ] Clear Stats Grades 3–6 • Chapter 2: Backspace & Clear Stack • Chapter 6: Clear Stats Basket
24 (R4, C0) [🎲] [f] [1…x] Random Roll [g] [t…x] Random Range Grades 3–6 • Chapter 7: Polyhedral Dice & Probability Trials
25 (R4, C1) [7] [f] [RECT] Area [g] [TRI] Area Grades 3–6 • Chapter 6: Rectangle & Triangle Area (7 + 2D Polygon Areas)
26 (R4, C2) [8] [f] [CIRC] Area [g] [HYP] Hypotenuse Grades 3–6 • Chapter 6: Circle Area & 3-4-5 Hypotenuse (8 + Curved/Slanted Shapes)
27 (R4, C3) [9] [f] [PRISM] Volume [g] [CONE] Volume Grades 3–6 • Chapter 6: 3D Prism & Cone Volumes (9 + 3D Solid Builders)
28 (R4, C4) [÷] [f] [MOD] Remainder [g] [÷R] Quotient & Rem Grades 3–5 • Chapter 4: Division, Quotient & Remainder
29 (R5, C0) [f] (f-Shift) (f-Shift Latch) (f-Shift Latch) Grades 3–6 • Chapter 1: Primary f-Shift Key
30 (R5, C1) [4] [f] [▸g] Grams [g] [▸oz] Ounces Grades 3–6 • Chapter 9: 3D Print Filament Weight (▸g / ▸oz)
31 (R5, C2) [5] [f] [▸ft] Feet [g] [▸mi] Miles Grades 3–6 • Chapter 9: Field & Road Distance Scaling (▸ft / ▸mi)
32 (R5, C3) [6] [f] [▸mL] Milliliters [g] [▸fl] Fluid Ounces Grades 3–6 • Chapter 9: Kitchen & Lab Liquid Volumes (▸mL / ▸fl)
33 (R5, C4) [×] — [g] [FLAGS] System Flags Grades 3–5 • Chapter 4: Array Multiplication • Chapter 2: Stack Depth Modes
34 (R6, C0) [g] (g-Shift) (g-Shift Latch) (g-Shift Latch) Grades 3–6 • Chapter 1: Secondary g-Shift Key
35 (R6, C1) [1] [f] [▸kg] Kilograms [g] [▸lb] Pounds Grades 3–6 • Chapter 9: Heavy Mass Conversions (▸kg / ▸lb)
36 (R6, C2) [2] [f] [▸°C] Celsius [g] [▸°F] Fahrenheit Grades 3–6 • Chapter 9: Solar Oven & Weather Temperatures (▸°C / ▸°F)
37 (R6, C3) [3] [f] [▸cm] Centimeters [g] [▸in] Inches Grades 3–6 • Chapter 9: Caliper & Ruler Length Conversions (▸cm / ▸in)
38 (R6, C4) [-] [f] [▸L] Liters [g] [▸gal] Gallons Grades 3–6 • Chapter 4: Subtraction • Chapter 9: Water & Tank Volumes
39 (R7, C0) [C] (ON) [f] [?] Quiz Sprint [g] [OFF] Sleep Grades 3–6 • Chapter 1: Wake & Sleep • Chapter 8: Math Quiz Game
40 (R7, C1) [0] [f] [REGS] Stack Viewer — Grades 3–6 • Chapter 3: Zero & Place Value • Chapter 2: Stack Viewer
41 (R7, C2) [.] [f] [0.3̄] Repeating — Grades 3–5 • Chapter 5: Two-Dot Fractions & Repeating Decimals
42 (R7, C3) [≠] [f] [>] Greater Than [g] [<] Less Than Grades 3–5 • Chapter 4: Comparing Numbers • Chapter 8: Quiz Submit
43 (R7, C4) [+] [f] [≥] Greater/Equal [g] [≤] Less/Equal Grades 3–5 • Chapter 4: Addition & Comparisons

D.3 Which Buttons to Explore Next & Quick Task Finder

Not sure which buttons to try next? Follow this six-step map from your very first Ten-Frame puzzles all the way to prime factor trees and mental math sprints:

Exploration Stage What You Can Build & Solve Buttons to Try
1. First Stack Moves Counting groups, making 10s, and adding or subtracting on the shelves [▦] Ten-Frame, [g] [COUNT], [f] [LINE], [+], [-], [ENTER], [C], [<-]
2. Place Value & Skip-Counting Breaking big numbers into 1000s/100s/10s/1s, money math, and skip-counting [PV] Place Value, [g] [REP] Constant Repeat, [$] Money, [x⇄y]
3. Tile Arrays, Area & Clock Time Building tile rectangles, telling geared clock time, and entering fractions [×], [÷], [f] [RECT], [🕒] Geared Clock, [FDISP], [.]
4. Remainders & Fraction Towers Sharing with leftovers, simplifying fractions to lowest terms, and checking work [g] [÷R] Quotient & Remainder, [a ᵇ/c], [f] [d/c], [g] [SIMP], [f] [LASTX]
5. Common Slices & 3D Boxes Finding common denominators, wrapping 3D boxes, and building tally tables [GCF], [f] [LCM], [f] [PRISM], [Σ+] Add to Total, [FRQ] Tables
6. Primes, Fair Dice & Quiz Sprints Negative numbers, prime factor trees, fair-share data averages, and quiz sprints [+/-], [g] [|x|], [PRIME], [g] [FACT], [g] [a:b], [x²], [f] [√x], [IQR], [g] [MAD]

D.3.1 Task-to-Button Quick Finder ("I Want To... \(\to\) Press This Key")

Whenever you are in the middle of a math puzzle or maker project and want to find the right key sequence in five seconds, look up your goal in this quick-finder table:

I Want To... Button Sequence to Press Quick Example to Try
Fix a mistyped digit before pressing [ENTER] Tap [<-] (Backspace) Type 478, tap [<-] \(\to\) 47
Swap the two numbers on Shelf \(Y\) and Shelf \(X\) Tap [x⇄y] 8 [ENTER] 24 [x⇄y] [÷] \(\to\) 3
Prove my last answer in reverse without retyping Tap [f] [LASTX] ([ENTER]) + opposite key After 47 [ENTER] 36 [+] (83), tap [f] [LASTX] [-] \(\to\) 47
Skip-count by the same number on every tap Type step, tap [g] [REP] ([x⇄y]), tap [+] 7 [g] [REP] [+] [+] [+] \(\to\) 14, 21, 28
Divide and see both Whole Groups and Leftovers Put Total in \(Y\), Group Size in \(X\), tap [g] [÷R] ([÷]) 145 [ENTER] 45 [g] [÷R] \(\to\) X: 3 buses, Y: 10 left over
X-ray the digit sitting in any place-value column Put number in \(Y\), column (1, 10, 100...) in \(X\), tap [PV] 4725 [ENTER] 100 [PV] \(\to\) 7 hundreds
Enter a proper fraction (like \(\frac{3}{8}\)) or mixed number (\(2\frac{1}{4}\)) Use two dots ([.]) to separate whole, top, and bottom 0 [.] 3 [.] 8 [ENTER] (or [.] 3 [.] 8) or 2 [.] 1 [.] 4 [ENTER]
Simplify a fraction or ratio to lowest terms Tap [g] [SIMP] ([a ᵇ/c]) 0 [.] 12 [.] 18 [ENTER] [g] [SIMP] \(\to\) 2/3
Find the Least Common Denominator of two fractions Put denominators on \(Y\) and \(X\), tap [f] [LCM] ([GCF]) 8 [ENTER] 12 [f] [LCM] \(\to\) 24
Take a sale discount or add a tip in two taps Put price on \(Y\), percent on \(X\), tap [%], then [-] or [+] 80 [ENTER] 15 [%] [-] \(\to\) 68.00
Find the area of a rectangle, triangle, or circle Use [f] [RECT] ([f] 7), [g] [TRI] ([g] 7), or [f] [CIRC] ([f] 8) 14 [ENTER] 9 [g] [TRI] \(\to\) 63
Wrap all the walls of a 3D box or tent Clear basket ([g] [CLΣ]), toss each wall into [Σ+], tap [f] [Σx] Toss \(3\) wall pairs into [Σ+], tap [f] [Σx] ([N])
Add or subtract hours and minutes (HH.MM) Convert with [f] [▸HR], add/subtract, convert back with [g] [▸HMS] 9.45 [f] [▸HR] 2.35 [f] [▸HR] [+] [g] [▸HMS] \(\to\) 12.20
Test if a number is prime & see its factor tree Tap [PRIME], then tap [g] [FACT] ([PRIME]) 60 [PRIME] (COMPOSITE), then [g] [FACT] \(\to\) 2² × 3 × 5
Roll fair polyhedral dice (\(1\text{d}6\), \(2\text{d}6\), or \(1\text{d}20\)) Tap [🎲] for \(1\text{d}6\) ([🎲] [🎲] [+] for \(2\text{d}6\)), or type \(N\) and tap [f] [1…x] ([🎲]) 20 [f] [1…x] \(\to\) random roll from 1 to 20
Find the Mean ([g] [x̄]), Median ([f] [MED]), and IQR ([IQR]) Clear ([g] [CLΣ]), enter each data point with [Σ+], tap stat key After loading data with [Σ+], tap [g] [x̄] ([N]) or [f] [MED]

D.3.2 Ten 30-Second Daily Warm-Ups Across the Keypad

Want a fast way to keep all 43 buttons fresh in your fingertips? Pick any two of these 30-second warm-ups before starting your math homework or maker project:

Warm-Up # Studio Focus Exact Keystrokes to Press What You Should See on Your Screen
1 Ten-Frame Partner to 10 7 [▦] \(\to\) [NUM] 3 [+] Ten-frame shows 7 dots and 3 empty sockets; adding 3 completes 10
2 Number-Line Bridge Across Zero [f] [LINE] 4 [ENTER] 9 [-] Jump arc hops back 4 to 0, then 5 more left to land on -5
3 Place-Value X-Ray Check 8042 [ENTER] 100 [PV] Extracts the hundreds column digit 0 (zero hundred-flats holding the column open)
4 Constant Doubling Ladder 2 [g] [REP] [×] [×] [×] [×] Doubles 2 across four taps (4 \(\to\) 8 \(\to\) 16 \(\to\) 32)
5 Remainder & Reverse Proof 100 [ENTER] 7 [g] [÷R] \(\to\) [f] [LASTX] [×] [+] Splits 100 into 14 (\(X\)) with 2 left (\(Y\)), then rebuilds 100
6 Fraction Tower Addition 0 [.] 1 [.] 3 [ENTER] 0 [.] 1 [.] 4 [+] Bridges thirds and fourths on the shared twelfths grid to display 7/12
7 3D Box Volume Builder 5 [ENTER] 4 [f] [RECT] 3 [f] [PRISM] Multiplies the \(5 \times 4 = 20\) base rectangle by height \(3\) to display Volume 60 on Shelf \(X\)
8 Geared Clock Time Jump 2.45 [f] [▸HR] 1.30 [f] [▸HR] [+] [g] [▸HMS] Adds \(2\text{ hr } 45\text{ min}\) and \(1\text{ hr } 30\text{ min}\) to land on 4.15 (\(4{:}15\))
9 Prime Factor Tree Builder 84 [PRIME] \(\to\) [g] [FACT] Identifies \(84\) as COMPOSITE and reveals its prime tower 2² × 3 × 7
10 Data Basket Mean & Median [g] [CLΣ] 12 [Σ+] 15 [Σ+] 24 [Σ+] [g] [x̄] Averages the \(3\) measurements to 17.0, while [f] [MED] shows middle 15.0

D.3.3 Continuing Your Mathematical Journey

Every time you place a number on Shelf \(Y\) with [ENTER], watch a finished answer lift automatically to Shelf \(Z\), or unfold a 3D box into [Σ+], you are practicing the exact way scientists, architects, and engineers think: breaking big puzzles into small, honest pieces you can see and touch. Keep your math blocks and your SC-6 within reach on your desk—and whenever you are ready for trigonometric waves, orbital mechanics, and numerical calculus, Thinking in the Stack (Volume II: StackCalc SC-32) is waiting for you.